Labyrinth is a rogue-like FPS made with Unity. During my game design course, I planned the original idea for this game and it became one of the groups for others to join after a class vote. As the team's Art Director, designing the levels (rooms), objects, and sounds that would be used was one of my priorities. The game would randomly generate a "labyrinth" where the player must traverse with the goal of encountering the final whale boss whom they must defeat to win the game. Each playthrough would always be unique considering the rogue-like genre. Each room was created using Blender and the objects were assets acquired from the Unity Store.